© 1998, 1999 by Christopher Jones, All Rights Reserved
I can't change the documentation, but I can help with the designs, and I can choose to work in a programming language that is buzzword compliant, and ideally suited for this kind of work: Java. I won't claim that Java will be the best language for your 1000 simultaneous player graphical MUD, but it will teach you the basics of MUD design and architecture. You can apply what you learn here to more traditional programming languages (like C++) and hopefully get a leg up by proving your designs in Java.
If you want definitions and examples of MUDs, hit The MUD Connector or the MUD Development mailing list for more information.