All Packages Class Hierarchy
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Index of all Fields and Methods
- absorb(int).
Method in class sso.Armor
- Return the damage NOT absorbed.
- accept(GameObject).
Method in class sso.GameObject
- Return true if this object can accept the spec.
- accept(GameObject).
Method in class sso.Scenery
- Allow moves into this if this is passable.
- accept(GameObject).
Method in class sso.Thing
- OVERRIDE METHOD.
- accept(GameObject).
Method in class sso.Tile
- Accept objects on this tile.
- ActionEvent(GameObject, int, Object).
Constructor for class sso.event.ActionEvent
-
- actions.
Variable in class sso.GameObject
-
- addAction(String).
Method in class sso.GameObject
- Add an action.
- addEffect(Effect).
Method in class sso.GameObject
- Add an effect.
- addEffectEndListener(EffectEndListener).
Method in class sso.Effect
- Add an event ended listener.
- addEffectTriggerListener(EffectTriggerListener).
Method in class sso.Effect
- Add an effect triggered listener.
- addEnterEffect(String).
Method in class sso.Tile
- Add an enter effect (String classname)
- addFumbleListener(FumbleListener).
Method in class sso.Arms
- Add a fumble event listener.
- addMember(PC).
Method in class sso.Group
- Add a group member.
- addMoveListener(MoveListener).
Method in class sso.GameObject
- Add move event listener.
- addNaturalWeapon(Weapon).
Method in class sso.PC
- Add a natural weapon
- addPropertyChangeListener(PropertyChangeListener).
Method in class sso.GameObject
- Add a property changed event listener.
- addPropertyChangeListener(PropertyChangeListener).
Method in class sso.Graphic
- Register the property change listeners.
- addPropertyChangeListener(PropertyChangeListener).
Method in class sso.Group
-
- addPropertyChangeListener(PropertyChangeListener).
Method in class sso.Resistance
- Add a property change listener.
- addResistance(Resistance).
Method in class sso.GameObject
- Add a resistance to this.
- addSkill(Skill).
Method in class sso.PC
- Add a skill.
- addSkillChangeListener(SkillChangeListener).
Method in class sso.Skill
-
- addStoreListener(StoreListener).
Method in class sso.Persistant
- Add listener for stored events.
- addVictim(GameObject).
Method in class sso.Effect
- Adds an effect victim.
- addVictimChangeListener(VictimChangeListener).
Method in class sso.Effect
- Add a victim changed listener.
- ANGLE.
Static variable in class sso.Tile
-
- APPEAR.
Static variable in class sso.event.ActionEvent
-
- ARCHMAGE.
Static variable in class sso.Effect
-
- arm().
Method in class sso.Trap
- Arm the trap.
- Armor().
Constructor for class sso.Armor
-
- Arms().
Constructor for class sso.Arms
- Constructor.
- ASLEEP.
Static variable in class sso.Effect
-
- ATTACK.
Static variable in class sso.event.ActionEvent
-
- Attack().
Constructor for class sso.Attack
-
- attack().
Method in class sso.Attack
-
- attack(Attack).
Method in interface sso.Attackable
-
- attack(Attack).
Method in class sso.PC
- Determine what happens when this PC gets attacked (is the defender)
Implements Attackable.attack(Attack)
Should be overridden by children (such as NPCs for hate lists).
- attack(Attack).
Method in class sso.Wall
- Attack the wall
- attackType.
Variable in class sso.Arms
-
- base_mana.
Variable in class sso.PC
-
- base_rating.
Variable in class sso.Skill
-
- base_rating.
Variable in class sso.Thing
-
- base_rating.
Variable in class sso.Wall
-
- base_value.
Variable in class sso.Thing
-
- BLESSED.
Static variable in class sso.Effect
-
- BLIND.
Static variable in class sso.Effect
-
- BLIND.
Static variable in class sso.Resistance
-
- bodyLocation.
Variable in class sso.Armor
-
- BOTTOM.
Static variable in class sso.Window
-
- BROKEN.
Static variable in class sso.Window
-
- bStatus.
Variable in class sso.PC
-
- BUFFED.
Static variable in class sso.Effect
-
- BURNING.
Static variable in class sso.Effect
-
- capacity.
Variable in class sso.Thing
-
- CAST.
Static variable in class sso.event.ActionEvent
-
- CATEYES.
Static variable in class sso.Effect
-
- checkpoint_time.
Variable in class sso.Persistant
-
- checkResistance().
Method in class sso.Attack
-
- clone().
Method in class sso.event.ActionEvent
-
- close(PC).
Method in interface sso.Openable
-
- close(PC).
Method in class sso.Window
- Close the window
- COLD.
Static variable in class sso.Resistance
-
- contents.
Variable in class sso.GameObject
-
- CREATE.
Static variable in class sso.event.ActionEvent
-
- createArms().
Static method in class sso.Arms
- Factory method.
- created_time.
Variable in class sso.Persistant
-
- createEffect().
Static method in class sso.Effect
- Factory method for making a new instance of Effect.
- createEquipment().
Static method in class sso.Equipment
- Factory method.
- createGameObject().
Static method in class sso.GameObject
- Factory method.
- createGraphic().
Static method in class sso.Graphic
- Factory method.
- createGroup().
Static method in class sso.Group
- Create a new Group.
- createLock().
Static method in class sso.Lock
- Public Factory Method.
- createPC().
Static method in class sso.PC
- Public factory.
- createPersistant().
Static method in class sso.Persistant
- Factory method.
- createResistance().
Static method in class sso.Resistance
- Factory method.
- createRows().
Method in class sso.Arms
- Create the rows needed to store this Arms object.
- createRows().
Method in class sso.Effect
- Creates the rows needed to store the effect.
- createRows().
Method in class sso.Equipment
- Create the rows required to store this object
- createRows().
Method in class sso.GameObject
- Create the rows needed to store this object.
- createRows().
Method in class sso.Graphic
- Create the rows needed to store the graphic.
- createRows().
Method in class sso.Group
- Create the table rows needed to store the group.
- createRows().
Method in class sso.Immobile
- Create the rows needed to store this object.
- createRows().
Method in class sso.Lock
- Create the rows needed to store the Lock
- createRows().
Method in class sso.PC
- Create rows to save PC
- createRows().
Method in class sso.Persistant
- Create the rows needed to store this object.
- createRows().
Method in class sso.Resistance
- Create a database entry for this object.
- createRows().
Method in class sso.Scenery
- Create the rows needed to store the Passable info.
- createRows().
Method in class sso.Skill
- Create the rows needed to store this object in the database.
- createRows().
Method in class sso.Thing
- Create the row needed to store this object.
- createRows().
Method in class sso.Tile
- Create the rows needed to store this object.
- createRows().
Method in class sso.Trap
- Create the rows needed to store this trap
- createRows().
Method in class sso.Wall
- Create the rows needed to store this item.
- createRows().
Method in class sso.Window
- Create the row needed to store this window object
- createSkill().
Static method in class sso.Skill
- Create a new skill object.
- createThing().
Static method in class sso.Thing
- Factory method for creating a new Thing.
- createTile().
Static method in class sso.Tile
- Factory method.
- createTrap().
Static method in class sso.Trap
- Factory method to get a new trap object.
- createWall().
Static method in class sso.Wall
- Factory method.
- createWindow().
Static method in class sso.Window
- Factory method.
- CRIMINAL.
Static variable in class sso.Effect
-
- CRITICAL_HIT.
Static variable in class sso.Attack
-
- criticalHit.
Variable in class sso.Arms
-
- cur_mana.
Variable in class sso.PC
-
- cur_rating.
Variable in class sso.Skill
-
- cur_rating.
Variable in class sso.Thing
-
- cur_rating.
Variable in class sso.Wall
-
- CURSED.
Static variable in class sso.Effect
-
- DEAD.
Static variable in class sso.Effect
-
- DEAD.
Static variable in class sso.GameObject
-
- DEAF.
Static variable in class sso.Effect
-
- DEFAULT_RATING.
Static variable in class sso.Skill
-
- defaultPenalty.
Variable in class sso.Skill
-
- description.
Variable in class sso.GameObject
-
- dest.
Variable in class sso.event.MoveEvent
-
- DESTROY.
Static variable in class sso.event.ActionEvent
-
- detectDifficulty.
Variable in class sso.Trap
-
- dice(int, int).
Static method in class sso.Random
-
- DIE.
Static variable in class sso.event.ActionEvent
-
- die().
Method in class sso.PC
- Die
- DISAPPEAR.
Static variable in class sso.event.ActionEvent
-
- DISARM.
Static variable in class sso.event.ActionEvent
-
- disarm().
Method in class sso.Trap
- Disarm the trap.
- disarmDifficulty.
Variable in class sso.Trap
-
- disarmed.
Variable in class sso.Trap
-
- DISEASE.
Static variable in class sso.Resistance
-
- DISEASED.
Static variable in class sso.Effect
-
- dmgBonus.
Variable in class sso.Arms
-
- dmgDice.
Variable in class sso.Arms
-
- dmgFaces.
Variable in class sso.Arms
-
- doAttack(Attackable).
Method in class sso.PC
- Attack another attackable
- DODGE.
Static variable in class sso.event.ActionEvent
-
- DODGE_SKILL.
Static variable in class sso.Attack
-
- doesPropagate().
Method in class sso.Scenery
- Will this propagate events?
- doFumble().
Method in class sso.Arms
- Do a fumble on this.getLocation() if location is a PC
- doFumble().
Method in interface sso.Weapon
-
- doThrow(Attackable).
Method in class sso.Arms
- Do a throw type attack.
- doThrow(Attackable).
Method in interface sso.Throwable
-
- drain(int).
Method in class sso.PC
- Drain mana (due to spell, effect, etc)
- EAST.
Static variable in class sso.GameObject
-
- Effect().
Constructor for class sso.Effect
- Constructor.
- effect_type.
Variable in class sso.Effect
-
- effectClassname.
Variable in class sso.Trap
-
- effectEnd().
Method in class sso.Effect
- Fire an ended event.
- EffectEndEvent(Effect).
Constructor for class sso.event.EffectEndEvent
-
- effectEndListeners.
Variable in class sso.Effect
-
- effects.
Variable in class sso.GameObject
-
- effectTrigger().
Method in class sso.Effect
- Fire an effect triggered event.
- EffectTriggerEvent(Effect).
Constructor for class sso.event.EffectTriggerEvent
-
- effectTriggerListeners.
Variable in class sso.Effect
-
- effectVictimChangeListeners.
Variable in class sso.Effect
-
- EMOTE.
Static variable in class sso.event.ActionEvent
-
- enterEffects.
Variable in class sso.Tile
-
- equip().
Method in class sso.Equipment
- Equip the equipment
Unequip any objects equipped in the same slot.
- equipLocation.
Variable in class sso.Equipment
-
- Equipment().
Constructor for class sso.Equipment
- Constructor.
- equipped.
Variable in class sso.Equipment
-
- equipSize.
Variable in class sso.Equipment
-
- extremeRange.
Variable in class sso.Arms
-
- extremeRangePenalty.
Variable in class sso.Arms
-
- facing.
Variable in class sso.GameObject
-
- FACING_DIR_COUNT.
Static variable in class sso.GameObject
-
- FACING_MOD_COUNT.
Static variable in class sso.GameObject
-
- FIRE.
Static variable in class sso.Resistance
-
- flags.
Variable in class sso.GameObject
-
- FLAT.
Static variable in class sso.Tile
-
- FLYING.
Static variable in class sso.Effect
-
- from.
Variable in class sso.event.MoveEvent
-
- FROZEN.
Static variable in class sso.Effect
-
- FUMBLE.
Static variable in class sso.Attack
-
- fumbleEvent().
Method in class sso.Arms
- Raise a fumble event.
- FumbleEvent(Weapon).
Constructor for class sso.event.FumbleEvent
-
- fumbleListeners.
Variable in class sso.Arms
-
- fumbleRoll.
Variable in class sso.Arms
-
- GAGGED.
Static variable in class sso.Effect
-
- GameObject().
Constructor for class sso.GameObject
- Constructor.
- GAP.
Static variable in class sso.Window
-
- get(int).
Static method in class sso.Registry
- Get the reference to this object if loaded.
- getActions().
Method in class sso.GameObject
- Get the list of actions this Object can handle.
- getArmor(byte).
Method in class sso.PC
- Get the armor at the given location
- getAttacker().
Method in class sso.Attack
-
- getAttackerRoll().
Method in class sso.Attack
-
- getAttackTime().
Method in class sso.Attack
-
- getAttackType().
Method in class sso.Arms
- Get the attack type of this weapon.
- getAttackType().
Method in class sso.Attack
-
- getAttackType().
Method in interface sso.Weapon
-
- getBaseCapacity().
Method in class sso.Thing
- Get base capacity.
- getBaseMana().
Method in class sso.PC
- Get the base mana
- getBaseRating().
Method in class sso.Skill
- Get the base rating.
- getBaseRating().
Method in class sso.Thing
- Get base rating.
- getBaseRating().
Method in class sso.Wall
- Get the base rating
- getBaseValue().
Method in class sso.Thing
- Gets the base value.
- getBaseWeight().
Method in class sso.Thing
- Get base weight.
- getBodyLocation().
Method in class sso.Armor
- Get the armor body location.
- getBodyLocation().
Method in class sso.Equipment
- Alias for getEquipLocation().
- getBottom().
Method in interface sso.Climbable
-
- getCapacity().
Method in class sso.PC
- Get max capacity.
- getCapacity().
Method in class sso.Thing
- Get total capacity.
- getCarriedWeight().
Method in class sso.Thing
- Get carried weight.
- getConnection().
Static method in class sso.Registry
- Get the database connection.
- getContents().
Method in class sso.GameObject
- Get the contents of the GameObject.
- getCriticalHit().
Method in class sso.Arms
- Return the critical hit threshold.
- getCriticalHit().
Method in interface sso.Weapon
-
- getDamage().
Method in class sso.Arms
- Make a damage roll.
- getDamage().
Method in interface sso.Weapon
-
- getDamageBonus().
Method in class sso.Arms
- Get the damage bonus for successful attacks.
- getDamageLocation().
Method in class sso.Attack
-
- getDamageRoll().
Method in class sso.Attack
-
- getDefaultGraphic().
Static method in class sso.Graphic
- Get a default graphic object (promote reuse).
- getDefaultPenalty().
Method in class sso.Skill
- Get the default penalty.
- getDefender().
Method in class sso.Attack
-
- getDefenderRoll().
Method in class sso.Attack
-
- getDescription().
Method in class sso.GameObject
- Get the description of the GameObject.
- getDestination().
Method in class sso.event.MoveEvent
-
- getDetectDifficulty().
Method in class sso.Trap
- Get the detection difficulty
- getDirectionIndex(int).
Method in class sso.Graphic
- Helpful method for determining facing graphic.
- getDisarmDifficulty().
Method in class sso.Trap
- Get the disarm difficulty
- getEffectClassname().
Method in class sso.Trap
- Get the efffect classname
- getEffects().
Method in class sso.GameObject
- Get the list of effects in place on the GameObject.
- getEffectsByType(String).
Method in class sso.GameObject
- Get a list of effects of a particular effect type.
- getEnterEffects().
Method in class sso.Tile
- Get the enter effects
- getEquipLocation().
Method in class sso.Equipment
- Get the equipment location.
- getEquipSize().
Method in class sso.Equipment
- Get the equipment size
- getExtremeRange().
Method in class sso.Arms
- Get the band (long..extreme) for this weapon.
- getExtremeRange().
Method in interface sso.Throwable
-
- getExtremeRangePenalty().
Method in class sso.Arms
- Get the extreme range penalty
- getExtremeRangePenalty().
Method in interface sso.Throwable
-
- getFacing().
Method in class sso.GameObject
- Get the Facing for this GameObject.
- getFlag().
Method in class sso.event.ActionEvent
-
- getFlags().
Method in class sso.GameObject
- Get the int representing the flags.
- getFrom().
Method in class sso.event.MoveEvent
-
- getFumble().
Method in class sso.Arms
- Return the fumble threshold.
- getFumble().
Method in interface sso.Weapon
-
- getGraphic().
Method in class sso.GameObject
- Get the Graphic for this GameObject.
- getGroup().
Method in class sso.PC
- Get the current group.
- getHealRate().
Method in class sso.PC
- Get the heal rate (hits healed per minute)
- getHeight().
Method in class sso.Graphic
- Get height.
- getHeight().
Method in class sso.Wall
- Get the height
- getHost().
Method in class sso.Lock
- Get the lock host
- getHost().
Method in class sso.Trap
- Get the trap host
- getID().
Method in class sso.event.ActionEvent
-
- getID().
Method in class sso.Persistant
- Get the object's unique id.
- getImproveThreshold().
Method in class sso.Skill
- Get the improvement threshold.
- getKey().
Method in class sso.Lock
- Get the lock's key
- getKey().
Method in class sso.Thing
- Get key.
- getLearnChance().
Method in class sso.Skill
- Get the learning chance.
- getLength().
Method in class sso.Graphic
- Get length.
- getLocation().
Method in class sso.GameObject
- Get the current location.
- getLock().
Method in class sso.Window
- Get the lock
- getLockDifficulty().
Method in class sso.Lock
- Get the lock difficulty
- getLongRange().
Method in class sso.Arms
- Get the band (med..long) for this weapon.
- getLongRange().
Method in interface sso.Throwable
-
- getLongRangePenalty().
Method in class sso.Arms
- Get the long range penalty
- getLongRangePenalty().
Method in interface sso.Throwable
-
- getMana().
Method in class sso.PC
- Get the current mana
- getManaRate().
Method in class sso.PC
- Get the mana recharge rate (mana per minute)
- getMedRange().
Method in class sso.Arms
- Get the band (short..med) for this weapon.
- getMedRange().
Method in interface sso.Throwable
-
- getMedRangePenalty().
Method in class sso.Arms
- Get the medium range penalty
- getMedRangePenalty().
Method in interface sso.Throwable
-
- getMembers().
Method in class sso.Group
- Get the group members.
- getMinRange().
Method in class sso.Arms
- Get the minimum range that this weapon can be thrown in.
- getMinRange().
Method in interface sso.Throwable
-
- getModifierIndex(int).
Method in class sso.Graphic
- Helpful method for determining facing graphic.
- getName().
Method in class sso.GameObject
- Get the name of the GameObject.
- getNaturalWeapons().
Method in class sso.PC
- Get natural weapons
- getOpposingSkill().
Method in class sso.Arms
- Get the opposing skill that is required to block attacks
- getOpposingSkill().
Method in interface sso.Weapon
-
- getParentSkill().
Method in class sso.Skill
- Get the parent skill.
- getParentSkillName().
Method in class sso.Skill
- Get parent skill name.
- getPath(int, int, int, int).
Static method in class sso.Attack
- Returns an array of the straight-line path (in tiles) between the given
points.
- getPips().
Method in class sso.Skill
- Get the pips.
- getPropertyName().
Method in class sso.event.PropertyChangeEvent
-
- getRating().
Method in interface sso.Attackable
-
- getRating().
Method in class sso.Skill
- Get the current rating.
- getRating().
Method in class sso.Thing
- Get rating.
- getRating().
Method in class sso.Wall
- Get the current rating
- getRating().
Method in interface sso.Weapon
-
- getRepairDifficulty().
Method in class sso.Equipment
- Get the repair difficulty target
- getRepairSkill().
Method in class sso.Equipment
- Get the repair skill.
- getResistance(int).
Method in class sso.GameObject
- Get a resistance (total) for a given resistance type.
- getResistancePercentage().
Method in class sso.Resistance
- Gets resistance percentage.
- getResistances().
Method in class sso.GameObject
- Get resistances.
- getResistanceType().
Method in class sso.Resistance
- Gets resistance type.
- getResult().
Method in class sso.Attack
-
- getShortRange().
Method in class sso.Arms
- Get the band (min..short) for this weapon.
- getShortRange().
Method in interface sso.Throwable
-
- getShortRangePenalty().
Method in class sso.Arms
- Get the short range penalty
- getShortRangePenalty().
Method in interface sso.Throwable
-
- getSize().
Method in class sso.PC
- Get the PC size
- getSkill().
Method in class sso.Arms
- Get the skill required to attack with this weapon
- getSkill().
Method in interface sso.Weapon
-
- getSkill(Skill).
Method in class sso.PC
- Get the PC's skill by an existing skill's type.
- getSkill(String).
Method in class sso.PC
- Get the skill by class name.
- getStatement().
Static method in class sso.Persistant
- Get a database statement.
- getThrowSkill().
Method in class sso.Arms
- Get the throw skill for this weapon
- getThrowSkill().
Method in interface sso.Throwable
-
- getTile(int, int).
Static method in class sso.Tile
- Get a tile from the database by x,y
- getTimeToLive().
Method in class sso.Effect
- Gets the effect ttl
- getTop().
Method in interface sso.Climbable
-
- getTrap().
Method in class sso.Lock
- Get the trap for this lock
- getTrap().
Method in class sso.Window
- Get the trap
- getType().
Method in class sso.Effect
- Gets the effect type.
- getURI(int).
Method in class sso.Graphic
- Get graphic.
- getValue().
Method in class sso.PC
- Get value.
- getValue().
Method in class sso.Thing
- Get value.
- getVictims().
Method in class sso.Effect
- Gets the list of effect victims.
- getWeapon().
Method in class sso.Attack
-
- getWeight().
Method in class sso.Thing
- Get weight.
- getWidth().
Method in class sso.Graphic
- Get width.
- getWielded().
Method in class sso.PC
- Get the wielded weapon.
- getWindowType().
Method in class sso.Window
- Get the window type
- getX().
Method in class sso.GameObject
- Get the X location of this object.
- getX().
Method in class sso.Tile
- Return the x location of this.
- getXY(int, int).
Static method in class sso.Registry
- Get the tile at the given location
- getY().
Method in class sso.GameObject
- Get the Y location of this object.
- getY().
Method in class sso.Tile
- Return the y location of this.
- getZ().
Method in class sso.GameObject
- Get the Z location of this object.
- getZ().
Method in class sso.Tile
- Return the z location of this.
- GIVE.
Static variable in class sso.event.ActionEvent
-
- give(GameObject).
Method in class sso.GameObject
- Actually place the spec in this object's inventory.
- give(GameObject).
Method in class sso.Tile
- Put the object in the inventory.
- GLOWING.
Static variable in class sso.Effect
-
- GM.
Static variable in class sso.Effect
-
- graphic.
Variable in class sso.GameObject
-
- Graphic().
Constructor for class sso.Graphic
- Constructor.
- group.
Variable in class sso.Group
-
- group.
Variable in class sso.PC
-
- Group().
Constructor for class sso.Group
- Constructor.
- handleAction(String).
Method in class sso.GameObject
- Handle an action.
- handleActionEvent(ActionEvent).
Method in interface sso.event.ActionEventListener
-
- handleActionEvent(ActionEvent).
Method in class sso.GameObject
- Handle action events
Subclasses provide more specialized behavior.
- handleActionEvent(ActionEvent).
Method in class sso.Tile
- Handle Action events.
- handleActionEvent(ActionEvent).
Method in class sso.Wall
- Walls consume all events.
- handleActionEvent(ActionEvent).
Method in class sso.Window
- Consume (do not propagate) action events under certain conditions.
- handledEvents.
Variable in class sso.Tile
-
- has(GameObject).
Method in class sso.GameObject
- Returns true is GameObject in this or any of contents.
- HEAL.
Static variable in class sso.event.ActionEvent
-
- heal(int).
Method in class sso.PC
- Heal the PC
- heal_rate.
Variable in class sso.PC
-
- height.
Variable in class sso.Wall
-
- HIDE.
Static variable in class sso.event.ActionEvent
-
- HIT.
Static variable in class sso.Attack
-
- HORIZ.
Static variable in class sso.Window
-
- host.
Variable in class sso.Lock
-
- host.
Variable in class sso.Trap
-
- HURT.
Static variable in class sso.event.ActionEvent
-
- hurt(int).
Method in class sso.PC
- Hurt the PC
- id.
Variable in class sso.Persistant
-
- ID_DEFAULT_GRAPHIC.
Static variable in class sso.Registry
-
- ID_INVALID.
Static variable in class sso.Registry
-
- image_uri.
Variable in class sso.Graphic
-
- Immobile().
Constructor for class sso.Immobile
-
- IMPASSABLE.
Static variable in class sso.Tile
-
- improve(int).
Method in class sso.Skill
- Improve the skill.
- improveThreshold.
Variable in class sso.Skill
-
- init().
Method in class sso.Arms
- Protected initializer.
- init().
Method in class sso.Effect
- Initializer for factory method.
- init().
Method in class sso.Equipment
- Initializer for new equipment.
- init().
Method in class sso.GameObject
- For creating new instances of this object only.
- init().
Method in class sso.Graphic
- Initializer for factory method.
- init().
Method in class sso.Group
- Initializer.
- init().
Method in class sso.Immobile
- For creating new instances of this object only.
- init().
Method in class sso.Lock
- Initializer for new locks.
- init().
Method in class sso.PC
- Initializer for new PCs.
- init().
Method in class sso.Persistant
- For creating new instances of this object only.
- init().
Method in class sso.Resistance
- Initialization for factory method.
- init().
Method in class sso.Scenery
- Initializer.
- init().
Method in class sso.Skill
- Initialize the new skill object.
- init().
Method in class sso.Thing
- New Thing initializer method.
- init().
Method in class sso.Tile
- Initializers for new tiles.
- init().
Method in class sso.Trap
- Initializer for new trap objects.
- init().
Method in class sso.Wall
- Wall initializer.
- init().
Method in class sso.Window
- Protected window initializer.
- INSANE.
Static variable in class sso.Effect
-
- INVISIBLE.
Static variable in class sso.Effect
-
- INVULNERABLE.
Static variable in class sso.Effect
-
- isArmed().
Method in class sso.Trap
- Is the trap armed?
- isDroppable().
Method in class sso.Thing
- Can this object be dropped by holder?
- isDroppableBy(GameObject).
Method in interface sso.Takeable
-
- isEquippable().
Method in class sso.Equipment
- Is the equipment equippable?
- isEquipped().
Method in class sso.Armor
-
- isEquipped().
Method in class sso.Equipment
- Is the equipment equipped?
- isEquipped().
Method in interface sso.Weapon
-
- isLoaded(int).
Static method in class sso.Registry
- Returns true if an object is loaded.
- isLocked().
Method in class sso.Lock
- Is the lock locked?
- isLootable().
Method in class sso.Equipment
- Is the equipment lootable/stealable?
- isOpen().
Method in class sso.Window
- Is the window open?
- isPassable().
Method in class sso.Scenery
- Is this passable by PCs?
- isShuttered().
Method in class sso.Window
- Is the window shuttered?
- isTakeableBy(GameObject).
Method in interface sso.Takeable
-
- isTakeableBy(PC).
Method in class sso.Thing
- Can this object be taken by the spec?
- isTrapped().
Method in class sso.Lock
- Is the object trapped?
- isTriggered().
Method in class sso.Trap
- Has the trap been triggered?
- joinGroup(Group).
Method in class sso.PC
- Join the specified group.
- key.
Variable in class sso.Lock
-
- key.
Variable in class sso.Thing
-
- LARGE.
Static variable in class sso.Window
-
- learnChance.
Variable in class sso.Skill
-
- leaveGroup().
Method in class sso.PC
- Remove the PC from the current group.
- LIE.
Static variable in class sso.event.ActionEvent
-
- LIE.
Static variable in class sso.GameObject
-
- LIGHTNING.
Static variable in class sso.Resistance
-
- load().
Method in class sso.Armor
- Load armor instance
- load().
Method in class sso.Arms
- Load the Arms object from the db.
- load().
Method in class sso.Effect
- Internals for loading effect.
- load().
Method in class sso.Equipment
- Load an instance of Equipment
- load().
Method in class sso.GameObject
- Loads the object from the database.
- load().
Method in class sso.Graphic
- Internals for loading Graphic.
- load().
Method in class sso.Group
- Load the group object from the database.
- load().
Method in class sso.Immobile
- Loads the object from the database.
- load().
Method in class sso.Lock
- Load lock object data from the database
- load().
Method in class sso.PC
- Load this instance.
- load().
Method in class sso.Persistant
-
- load().
Method in class sso.Resistance
- Load the resistance object.
- load().
Method in class sso.Scenery
- Load the scenery data.
- load().
Method in class sso.Skill
- Load a Skill object from the database.
- load().
Method in class sso.Thing
- Load the data into this instance.
- load().
Method in class sso.Tile
- Load the tile from the database
- load().
Method in class sso.Trap
- Load the data from the database into a Trap object
- load().
Method in class sso.Wall
- Load the data into a wall object from the db.
- load().
Method in class sso.Window
- Load the window from the datbase.
- load(int).
Static method in class sso.Registry
- Load the given object by id.
- loadArmor(int).
Static method in class sso.Armor
- Load armor
- loadArms(int).
Static method in class sso.Arms
- Load the Arms object.
- loadEffect(int).
Static method in class sso.Effect
- Load the Effect object.
- loadEquipment(int).
Static method in class sso.Equipment
-
- loadGameObject(int).
Static method in class sso.GameObject
- Load the object from the database.
- loadGraphic(int).
Static method in class sso.Graphic
- Load the graphic from the database.
- loadGroup(int).
Static method in class sso.Group
- Load a group object.
- loadLock(int).
Static method in class sso.Lock
- Load a Lock object
- loadPC(int).
Static method in class sso.PC
- Load PC object
- loadPersistant(int).
Static method in class sso.Persistant
- Factory method.
- loadResistance(int).
Static method in class sso.Resistance
- Load the resistance object.
- loadSkill(int).
Static method in class sso.Skill
- Load a Skill object.
- loadThing(int).
Static method in class sso.Thing
- Load a thing by ID.
- loadTile(int).
Static method in class sso.Tile
- Load the tile.
- loadTrap(int).
Static method in class sso.Trap
- Load a trap object
- loadWall(int).
Static method in class sso.Wall
- Load a new Wall object
- loadWindow(int).
Static method in class sso.Window
- Load a Window object.
- LOC_ARMS.
Static variable in class sso.PC
-
- LOC_BUCKLER.
Static variable in class sso.PC
-
- LOC_COUNT.
Static variable in class sso.PC
-
- LOC_FEET.
Static variable in class sso.PC
-
- LOC_FINGER.
Static variable in class sso.PC
-
- LOC_HANDS.
Static variable in class sso.PC
-
- LOC_HEAD.
Static variable in class sso.PC
-
- LOC_HIPS.
Static variable in class sso.PC
-
- LOC_LEFT_HAND.
Static variable in class sso.PC
-
- LOC_NECK.
Static variable in class sso.PC
-
- LOC_NONE.
Static variable in class sso.PC
-
- LOC_RIGHT_HAND.
Static variable in class sso.PC
-
- LOC_SHINS.
Static variable in class sso.PC
-
- LOC_SHOULDERS.
Static variable in class sso.PC
-
- LOC_THIGHS.
Static variable in class sso.PC
-
- LOC_TORSO.
Static variable in class sso.PC
-
- LOC_WAIST.
Static variable in class sso.PC
-
- LOC_WRISTS.
Static variable in class sso.PC
-
- location.
Variable in class sso.GameObject
-
- lock.
Variable in class sso.Window
-
- Lock().
Constructor for class sso.Lock
- Protected constructor.
- lock(PC, Thing).
Method in class sso.Lock
- Attempt to lock the lock
- lockDifficulty.
Variable in class sso.Lock
-
- locked.
Variable in class sso.Lock
-
- longRange.
Variable in class sso.Arms
-
- longRangePenalty.
Variable in class sso.Arms
-
- lootable.
Variable in class sso.Equipment
-
- LYCANTHROPE.
Static variable in class sso.Effect
-
- MAGIC.
Static variable in class sso.Resistance
-
- main(String[]).
Static method in class sso.Arms
- Tester
- main(String[]).
Static method in class sso.Equipment
- Tester
- main(String[]).
Static method in class sso.GameObject
- Tester
- main(String[]).
Static method in class sso.Group
- Tester
- main(String[]).
Static method in class sso.Lock
- Tester
- main(String[]).
Static method in class sso.PC
- Tester
- main(String[]).
Static method in class sso.Persistant
- Tester.
- main(String[]).
Static method in class sso.Registry
- Tester.
- main(String[]).
Static method in class sso.Skill
- Tester.
- main(String[]).
Static method in class sso.Thing
- Tester method.
- main(String[]).
Static method in class sso.Tile
- Tester
- main(String[]).
Static method in class sso.Trap
- Tester
- main(String[]).
Static method in class sso.Wall
- Tester
- mana_rate.
Variable in class sso.PC
-
- markLoaded(Persistant).
Static method in class sso.Registry
- Set an object as loaded.
- MEDIUM.
Static variable in class sso.Window
-
- medRange.
Variable in class sso.Arms
-
- medRangePenalty.
Variable in class sso.Arms
-
- MIDDLE.
Static variable in class sso.Window
-
- minRange.
Variable in class sso.Arms
-
- MISS.
Static variable in class sso.Attack
-
- move(GameObject).
Method in class sso.GameObject
- Move to another location.
- move(GameObject).
Method in class sso.Immobile
- Disallow all moves for this object and its children.
- move(GameObject).
Method in class sso.Thing
- OVERRIDE METHOD.
- moved(GameObject).
Method in class sso.GameObject
- Fire move event.
- MoveEvent(GameObject, GameObject, GameObject).
Constructor for class sso.event.MoveEvent
-
- moveListeners.
Variable in class sso.GameObject
-
- MURDERER.
Static variable in class sso.Effect
-
- name.
Variable in class sso.GameObject
-
- natural_weapon.
Variable in class sso.PC
-
- NORTH.
Static variable in class sso.GameObject
-
- NOTHING.
Static variable in class sso.Effect
-
- notifyEffectEnd(EffectEndEvent).
Method in interface sso.event.EffectEndListener
-
- notifyEffectTrigger(EffectTriggerEvent).
Method in interface sso.event.EffectTriggerListener
-
- notifyFumble(FumbleEvent).
Method in interface sso.event.FumbleListener
-
- notifyMove(MoveEvent).
Method in interface sso.event.MoveListener
-
- notifyPropertyChange(PropertyChangeEvent).
Method in interface sso.event.PropertyChangeListener
-
- notifySkillChange(SkillChangeEvent).
Method in interface sso.event.SkillChangeListener
-
- notifyStore(StoreEvent).
Method in interface sso.event.StoreListener
-
- notifyVictimChange(VictimChangeEvent).
Method in interface sso.event.VictimChangeListener
-
- open.
Variable in class sso.Window
-
- open(PC).
Method in interface sso.Openable
-
- open(PC).
Method in class sso.Window
- Open the window
- oppSkill.
Variable in class sso.Arms
-
- ORATE.
Static variable in class sso.event.ActionEvent
-
- ORDER.
Static variable in class sso.event.ActionEvent
-
- PARALYZE.
Static variable in class sso.Resistance
-
- parentSkill.
Variable in class sso.Skill
-
- parentSkillName.
Variable in class sso.Skill
-
- PARTIAL_RESIST.
Static variable in class sso.Attack
-
- passable.
Variable in class sso.Scenery
-
- PC().
Constructor for class sso.PC
- Constructor (protected)
- PEEP.
Static variable in class sso.Window
-
- Persistant().
Constructor for class sso.Persistant
- Constructor.
- PHYSICAL.
Static variable in class sso.Resistance
-
- PICKLOCK.
Static variable in class sso.event.ActionEvent
-
- pickLock(PC).
Method in class sso.Lock
- Attempt to pick the lock
- picklockSkill.
Static variable in class sso.Lock
-
- pips.
Variable in class sso.Skill
-
- PLATE.
Static variable in class sso.Window
-
- POISONED.
Static variable in class sso.Effect
-
- POSSESSED.
Static variable in class sso.Effect
-
- propChange(String).
Method in class sso.Graphic
- Fire a property change event.
- propChange(String).
Method in class sso.Resistance
- Fire a property change event.
- propChanged(String).
Method in class sso.GameObject
- Fire a property change event.
- propertyChange(String).
Method in class sso.Group
-
- PropertyChangeEvent(Persistant, String).
Constructor for class sso.event.PropertyChangeEvent
-
- propertyChangeListeners.
Variable in class sso.GameObject
-
- propertyChangeListeners.
Variable in class sso.Graphic
-
- propertyChangeListeners.
Variable in class sso.Group
-
- propertyChangeListeners.
Variable in class sso.Resistance
-
- propEvents.
Variable in class sso.Scenery
-
- PSIONIC.
Static variable in class sso.Resistance
-
- Random().
Constructor for class sso.Random
-
- register().
Method in class sso.Persistant
- Get a unique ID for the object.
- register(Persistant).
Static method in class sso.Registry
- Register a new object with the database.
- Registry().
Constructor for class sso.Registry
-
- removeAction(String).
Method in class sso.GameObject
- Remove an action.
- removeEffect(Effect).
Method in class sso.GameObject
- Remove an effect.
- removeEffectEndListener(EffectEndListener).
Method in class sso.Effect
- Remove an event ended listener.
- removeEffectTriggerListener(EffectTriggerListener).
Method in class sso.Effect
- Remove an effect triggered listener.
- removeEnterEffect(String).
Method in class sso.Tile
- Remove an enter effect (String classname)
- removeFumbleListener(FumbleListener).
Method in class sso.Arms
- Remove a fumble event listener.
- removeMember(PC).
Method in class sso.Group
- Remove a group member.
- removeMoveListener(MoveListener).
Method in class sso.GameObject
- Remove move event listener.
- removeNaturalWeapon(Weapon).
Method in class sso.PC
- Remove a natural weapon
- removePropertyChangeListener(PropertyChangeListener).
Method in class sso.GameObject
- Remove a property change event listener.
- removePropertyChangeListener(PropertyChangeListener).
Method in class sso.Graphic
- Unregister a property change listener.
- removePropertyChangeListener(PropertyChangeListener).
Method in class sso.Resistance
- Remove a listener.
- removePropertyChangeListeners(PropertyChangeListener).
Method in class sso.Group
-
- removeResistance(Resistance).
Method in class sso.GameObject
- Remove a resistance from this.
- removeSkill(Skill).
Method in class sso.PC
- Remove the specified skill
- removeSkill(String).
Method in class sso.PC
- Remove the specified skill
- removeSkillChangeListener(SkillChangeListener).
Method in class sso.Skill
-
- removeStoreListener(StoreListener).
Method in class sso.Persistant
- Remove listener for stored events.
- removeVictim(GameObject).
Method in class sso.Effect
- Removes an effect victim.
- removeVictimChangeListener(VictimChangeListener).
Method in class sso.Effect
- Remove a victim changed listener.
- repair(PC).
Method in class sso.Equipment
- Repair the equipment, or at least try.
- repairDifficulty.
Variable in class sso.Equipment
-
- repairSkill.
Variable in class sso.Equipment
-
- Resistance().
Constructor for class sso.Resistance
- Constructor.
- resistance_percentage.
Variable in class sso.Resistance
-
- resistance_type.
Variable in class sso.Resistance
-
- resistances.
Variable in class sso.GameObject
-
- RESISTED.
Static variable in class sso.Attack
-
- RESTING.
Static variable in class sso.Effect
-
- restoreMana(int).
Method in class sso.PC
- Restore mana
- roll().
Method in class sso.Skill
- Perform a skill roll.
- roll(int).
Static method in class sso.Random
-
- roll(String, int).
Method in class sso.PC
- Perform a skill roll.
- ROOF.
Static variable in class sso.Tile
-
- ROUND.
Static variable in class sso.Window
-
- RUN.
Static variable in class sso.event.ActionEvent
-
- RUN.
Static variable in class sso.GameObject
-
- run().
Method in class sso.Effect
- Event loop.
- run().
Method in class sso.PC
- Status thread.
- SASHED.
Static variable in class sso.Window
-
- Scenery().
Constructor for class sso.Scenery
- Protected constructor.
- SEARCH.
Static variable in class sso.event.ActionEvent
-
- setAttacker(PC).
Method in class sso.Attack
-
- setAttackType(int).
Method in class sso.Arms
- Set the attack type
- setBaseMana(int).
Method in class sso.PC
- Set the base mana
- setBaseRating(int).
Method in class sso.Skill
- Set the base rating.
- setBaseRating(int).
Method in class sso.Thing
- Set base rating.
- setBaseRating(int).
Method in class sso.Wall
- Set the base rating
- setBaseValue(int).
Method in class sso.Thing
- Set value.
- setCapacity(int).
Method in class sso.Thing
- Set base capacity.
- setCriticalHit(int).
Method in class sso.Arms
- Set the critical hit threshold
- setDamageBonus(int).
Method in class sso.Arms
- Set the damage bonus for successful attacks.
- setDamageDice(int).
Method in class sso.Arms
- Set the damage dice (number to roll when computing damage).
- setDamageFaces(int).
Method in class sso.Arms
- Set the damage die faces (number of faces on each damage die).
- setDefaultPenalty(int).
Method in class sso.Skill
- Set the default penalty.
- setDefender(Attackable).
Method in class sso.Attack
-
- setDescription(String).
Method in class sso.GameObject
- Set the description of the GameObject.
- setDetectDifficulty(int).
Method in class sso.Trap
- Set the detection difficulty
- setDisarmDifficulty(int).
Method in class sso.Trap
- Set the disarm difficulty
- setEffectClassname(String).
Method in class sso.Trap
- Set the effect classname
- setEquipLocation(byte).
Method in class sso.Equipment
- Set the equipment location.
- setEquipSize(byte).
Method in class sso.Equipment
- Set the equipment size
- setExtremeRange(int).
Method in class sso.Arms
- Set extreme range for throwing this weapon.
- setExtremeRangePenalty(int).
Method in class sso.Arms
- Set the extreme range penalty.
- setFacing(int).
Method in class sso.GameObject
- Set the Facing for this GameObject.
- setFlag(int).
Method in class sso.GameObject
- Toggle a flag on.
- setFumbleRoll(int).
Method in class sso.Arms
- Set the fumble roll threshold.
- setGraphic(Graphic).
Method in class sso.GameObject
- Set the Graphic for this GameObject.
- setHealRate(int).
Method in class sso.PC
- Set the heal rate
- setHeight(int).
Method in class sso.Graphic
- Set height.
- setHeight(int).
Method in class sso.Wall
- Set the height
- setHost(GameObject).
Method in class sso.Lock
- Set the lock host
- setHost(GameObject).
Method in class sso.Trap
- Set the trap host
- setImproveThreshold(int).
Method in class sso.Skill
- Set the improvement threshold.
- setKey(GameObject).
Method in class sso.Thing
- Set key.
- setKey(Thing).
Method in class sso.Lock
- Set the lock's key
- setLearnChance(int).
Method in class sso.Skill
- Set the learning chance.
- setLength(int).
Method in class sso.Graphic
- Set length.
- setLocation(GameObject).
Method in class sso.GameObject
- Move to another location.
- setLock(Lock).
Method in class sso.Window
- Set the lock
- setLockDifficulty(int).
Method in class sso.Lock
- Set the lock difficulty
- setLocked(boolean).
Method in class sso.Lock
- Set the lock's locked status
- setLongRange(int).
Method in class sso.Arms
- Set long range for throwing this weapon.
- setLongRangePenalty(int).
Method in class sso.Arms
- Set the long range penalty.
- setLootable(boolean).
Method in class sso.Equipment
- Set the lootable flag
- setMana(int).
Method in class sso.PC
- Set the current mana
- setManaRate(int).
Method in class sso.PC
- Set the mana recharge rate
- setMediumRange(int).
Method in class sso.Arms
- Set medium range for throwing this weapon.
- setMedRangePenalty(int).
Method in class sso.Arms
- Set the medium range penalty.
- setMinRange(int).
Method in class sso.Arms
- Set the minimum throw range for this weapon.
- setName(String).
Method in class sso.GameObject
- Set the name of the GameObject.
- setOpposingSkill(String).
Method in class sso.Arms
- Set the opposing skill to avoid attacks.
- setPassable(boolean).
Method in class sso.Scenery
- Set passable.
- setPropagate(boolean).
Method in class sso.Scenery
- Set propagate events flag.
- setRating(int).
Method in class sso.Equipment
- Set the rating.
- setRating(int).
Method in class sso.Skill
- Set the current rating.
- setRating(int).
Method in class sso.Thing
- Set current rating.
- setRating(int).
Method in class sso.Wall
- Set the current rating
- setRepairDifficulty(int).
Method in class sso.Equipment
- Set the repair difficulty target
- setRepairSkill(String).
Method in class sso.Equipment
- Set the repair skill.
- setResistancePercentage(int).
Method in class sso.Resistance
- Gets resistance percentage.
- setResistanceType(int).
Method in class sso.Resistance
- Sets resistance type.
- setShortRange(int).
Method in class sso.Arms
- Set short range for throwing this object.
- setShortRangePenalty(int).
Method in class sso.Arms
- Set the short range penalty.
- setSize(byte).
Method in class sso.PC
- Set the PC size
- setSkill(String).
Method in class sso.Arms
- Set the skill needed to attack with this weapon.
- setThrowSkill(String).
Method in class sso.Arms
- Set the skill needed to throw this object.
- setTimeToLive(int).
Method in class sso.Effect
- Sets the effect ttl.
- setTrap(Trap).
Method in class sso.Lock
- Set the trap object for this lock
- setTrap(Trap).
Method in class sso.Window
- Set the trap
- setTriggered(boolean).
Method in class sso.Trap
- Set the trap triggered status.
- setTTL(int).
Method in class sso.event.ActionEvent
-
- setType(int).
Method in class sso.Effect
- Sets the effect type.
- setURI(int, String).
Method in class sso.Graphic
- Set graphic.
- setWeapon(Weapon).
Method in class sso.Attack
-
- setWeight(int).
Method in class sso.Thing
- Set weight.
- setWidth(int).
Method in class sso.Graphic
- Set width.
- setWindowType(int).
Method in class sso.Window
- Set the window type
- setX(int).
Method in class sso.Tile
- Set the X coordinate
- setY(int).
Method in class sso.Tile
- Set the Y coordinate
- setZ(int).
Method in class sso.Tile
- Set the Z coordinate
- shortRange.
Variable in class sso.Arms
-
- shortRangePenalty.
Variable in class sso.Arms
-
- SHOUT.
Static variable in class sso.event.ActionEvent
-
- shutter().
Method in class sso.Window
- Shutter the window.
- shuttered.
Variable in class sso.Window
-
- SILENT.
Static variable in class sso.Effect
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- SIT.
Static variable in class sso.event.ActionEvent
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- SIT.
Static variable in class sso.GameObject
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- size.
Variable in class sso.PC
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- SIZE_ANY.
Static variable in class sso.PC
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- SIZE_GIANT.
Static variable in class sso.PC
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- SIZE_HUGE.
Static variable in class sso.PC
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- SIZE_LARGE.
Static variable in class sso.PC
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- SIZE_MAN.
Static variable in class sso.PC
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- SIZE_SMALL.
Static variable in class sso.PC
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- SIZE_TINY.
Static variable in class sso.PC
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- SKILL.
Static variable in class sso.Skill
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- Skill().
Constructor for class sso.Skill
- Constructor.
- skillChange().
Method in class sso.Skill
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- SkillChangeEvent(Skill).
Constructor for class sso.event.SkillChangeEvent
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- skillChangeListeners.
Variable in class sso.Skill
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- skills.
Variable in class sso.PC
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- SLEEP.
Static variable in class sso.event.ActionEvent
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- SLIT.
Static variable in class sso.Window
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- SMALL.
Static variable in class sso.Window
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- SNEAK.
Static variable in class sso.event.ActionEvent
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- SOUTH.
Static variable in class sso.GameObject
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- SQUARE.
Static variable in class sso.Window
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- STAND.
Static variable in class sso.event.ActionEvent
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- STAND.
Static variable in class sso.GameObject
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- start().
Method in class sso.Effect
- Starts the effect.
- STEAL.
Static variable in class sso.event.ActionEvent
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- STEP.
Static variable in class sso.Tile
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- stop().
Method in class sso.Effect
- Stops the effect.
- store().
Method in class sso.Arms
- Store the Arms object.
- store().
Method in class sso.Effect
- Save the effect object.
- store().
Method in class sso.Equipment
- Store this Equipment
- store().
Method in class sso.GameObject
- Store the object in the database.
- store().
Method in class sso.Graphic
- Store the graphic in the database.
- store().
Method in class sso.Group
- Store the group.
- store().
Method in class sso.Immobile
- Store the object in the database.
- store().
Method in class sso.Lock
- Store the Lock object
- store().
Method in class sso.PC
- Store this object in the database
- store().
Method in class sso.Persistant
- Store the object in the database.
- Store().
Method in class sso.Resistance
- Save the Resistance object.
- store().
Method in class sso.Scenery
- Store the scenery
- store().
Method in class sso.Skill
- Store the state of the skill object.
- store().
Method in class sso.Thing
- Store the Thing.
- store().
Method in class sso.Tile
- Store the Tile.
- store().
Method in class sso.Trap
- Store the trap
- store().
Method in class sso.Wall
- Store the state of the Wall object.
- store().
Method in class sso.Window
- Store the Window
- stored().
Method in class sso.Persistant
- Fires a new stored event.
- StoreEvent(Persistant).
Constructor for class sso.event.StoreEvent
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- storeListeners.
Variable in class sso.Persistant
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- TALK.
Static variable in class sso.event.ActionEvent
-
- Thing().
Constructor for class sso.Thing
- Constructor.
- throwAttack().
Method in class sso.Attack
- Perform a thrown weapon attack.
- throwSkill.
Variable in class sso.Arms
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- Tile().
Constructor for class sso.Tile
- Constructor.
- time_to_live.
Variable in class sso.Effect
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- TOP.
Static variable in class sso.Window
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- trap.
Variable in class sso.Lock
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- trap.
Variable in class sso.Window
-
- Trap().
Constructor for class sso.Trap
- Protected constructor.
- trigger(PC).
Method in class sso.Trap
- Trigger the trap
- triggered.
Variable in class sso.Trap
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- tStatus.
Variable in class sso.PC
-
- unequip().
Method in class sso.Equipment
- Unequip the equipment
- UNKNOWN.
Static variable in class sso.event.ActionEvent
-
- unload(Persistant).
Static method in class sso.Registry
- Unload an object.
- unlock(PC, Thing).
Method in class sso.Lock
- Attempt to unlock the lock
- unregister().
Method in class sso.Arms
- Remove the Arms object from the database
- unregister().
Method in class sso.Effect
- Unregister the effect.
- unregister().
Method in class sso.Equipment
- Remove the object from the database.
- unregister().
Method in class sso.GameObject
- Unregister the GameObject from the database.
- unregister().
Method in class sso.Graphic
- Unregister Graphic
- unregister().
Method in class sso.Group
- Remove the group object completely.
- unregister().
Method in class sso.Immobile
- Unregister the GameObject from the database.
- unregister().
Method in class sso.Lock
- Unregister the lock object
- unregister().
Method in class sso.PC
- Remove the PC from the database.
- unregister().
Method in class sso.Persistant
- Remove the object from the registry and database.
- unregister().
Method in class sso.Resistance
- Remove resistance from database.
- unregister().
Method in class sso.Scenery
- Unregister the Scenery from the database.
- unregister().
Method in class sso.Skill
- Remove the object from the registry and database.
- unregister().
Method in class sso.Thing
- Remove the object from the database and registry.
- unregister().
Method in class sso.Tile
- Unregister the tile.
- unregister().
Method in class sso.Trap
- Unregister the Trap from the database
- unregister().
Method in class sso.Wall
- Unregister a wall.
- unregister().
Method in class sso.Window
- Unregister the object from the database.
- unregister(Persistant).
Static method in class sso.Registry
- Unregister the given object with the database.
- unsetFlag(int).
Method in class sso.GameObject
- Toggle a flag off.
- unshutter().
Method in class sso.Window
- Unshutter the window.
- VERT.
Static variable in class sso.Window
-
- VERTICAL.
Static variable in class sso.Tile
-
- victimChange().
Method in class sso.Effect
- Fire a victim changed event.
- VictimChangeEvent(Effect).
Constructor for class sso.event.VictimChangeEvent
-
- victims.
Variable in class sso.Effect
-
- WALK.
Static variable in class sso.event.ActionEvent
-
- WALK.
Static variable in class sso.GameObject
-
- Wall().
Constructor for class sso.Wall
- Protected constructor.
- WEAK.
Static variable in class sso.Effect
-
- weaponSkill.
Variable in class sso.Arms
-
- weight.
Variable in class sso.Thing
-
- WEST.
Static variable in class sso.GameObject
-
- WET.
Static variable in class sso.Tile
-
- WHOLE.
Static variable in class sso.Window
-
- Window().
Constructor for class sso.Window
- Protected constructor.
- windowType.
Variable in class sso.Window
-
- x_c.
Variable in class sso.Tile
-
- x_width.
Variable in class sso.Graphic
-
- y_c.
Variable in class sso.Tile
-
- y_length.
Variable in class sso.Graphic
-