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Class sso.Scenery
java.lang.Object
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+----sso.Persistant
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+----sso.GameObject
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+----sso.Immobile
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+----sso.Scenery
- public abstract class Scenery
- extends Immobile
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passable
-
-
propEvents
-
-
Scenery()
- Protected constructor.
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accept(GameObject)
- Allow moves into this if this is passable.
-
createRows()
- Create the rows needed to store the Passable info.
-
doesPropagate()
- Will this propagate events?
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init()
- Initializer.
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isPassable()
- Is this passable by PCs?
-
load()
- Load the scenery data.
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setPassable(boolean)
- Set passable.
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setPropagate(boolean)
- Set propagate events flag.
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store()
- Store the scenery
-
unregister()
- Unregister the Scenery from the database.
passable
protected boolean passable
propEvents
protected boolean propEvents
Scenery
protected Scenery()
- Protected constructor. Use a factory method, instead.
init
protected void init()
- Initializer.
- Overrides:
- init in class Immobile
isPassable
public boolean isPassable()
- Is this passable by PCs?
setPassable
public void setPassable(boolean passable)
- Set passable.
doesPropagate
public boolean doesPropagate()
- Will this propagate events?
setPropagate
public void setPropagate(boolean prop)
- Set propagate events flag.
accept
public boolean accept(GameObject go)
- Allow moves into this if this is passable.
- Overrides:
- accept in class GameObject
createRows
protected void createRows()
- Create the rows needed to store the Passable info.
- Overrides:
- createRows in class Immobile
store
public void store()
- Store the scenery
- Overrides:
- store in class Immobile
load
protected void load()
- Load the scenery data.
- Overrides:
- load in class Immobile
unregister
public void unregister()
- Unregister the Scenery from the database.
- Overrides:
- unregister in class Immobile
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